作者: Thomas Keller , Sebastian Kupferschmid
DOI: 10.1007/978-3-540-85845-4_12
关键词: Neighbor algorithm 、 Artificial intelligence 、 Engineering 、 Machine learning 、 Knowledge base 、 Drawback 、 Bidding
摘要: In recent years, researchers started to study the game of Skat. The strength existing Skat playing programs is definitely card play phase. bidding phase, however, has been treated quite poorly so far. This a severe drawback since abilities influence overall performance drastically. this paper we present powerful engine which based on k-nearest neighbor algorithm.