Automatic Bidding for the Game of Skat

作者: Thomas Keller , Sebastian Kupferschmid

DOI: 10.1007/978-3-540-85845-4_12

关键词: Neighbor algorithmArtificial intelligenceEngineeringMachine learningKnowledge baseDrawbackBidding

摘要: In recent years, researchers started to study the game of Skat. The strength existing Skat playing programs is definitely card play phase. bidding phase, however, has been treated quite poorly so far. This a severe drawback since abilities influence overall performance drastically. this paper we present powerful engine which based on k-nearest neighbor algorithm.

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