Not worth the fuss after all? Cross-sectional and prospective data on violent video game influences on aggression, visuospatial cognition and mathematics ability in a sample of youth

作者: Christopher J. Ferguson , Adolfo Garza , Jessica Jerabeck , Raul Ramos , Mariza Galindo

DOI: 10.1007/S10964-012-9803-6

关键词: Poison controlAggressionDevelopmental psychologySpatial abilityCognitionHuman factors and ergonomicsPsychologyChild developmentVideo gameAcademic achievement

摘要: The United States Supreme Court’s recent decision relating to violent video games revealed divisions within the scientific community about potential for negative effects of such as well need more, higher quality research. Scholars also have debated positive on visuospatial cognition or math ability. current study sought extend previous literature by using well-validated clinical outcome measures relevant constructs, which generally been lacking in past Cross-section data aggression, cognition, and achievement were available a sample 333 (51.7 % female) mostly Hispanic youth (mean age = 12.76). Prospective 1-year aggression school GPA 143 (46.2 those youth. Results from both sets analysis that exposure game had neither short-term nor long-term predictive influences either outcomes. A developmental cross-sectional results did not differ across categories older children, preadolescents adolescents. Analysis effect sizes largely ruled out Type II error possible explanation null results. Suggestions new directions field research are proffered.

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