作者: Ian D. Horswill , Robert Zubek
DOI:
关键词: Computer science 、 Computational complexity theory 、 Human–computer interaction 、 Computer game 、 Agent architecture 、 Robot 、 Artificial intelligence 、 Computation 、 Inference 、 Field (computer science) 、 Robotics
摘要: Computer game character design and robotics share many of the same goals computational constraints. Both attempt to create intelligent artifacts that respond realistically their environments, in real time, using limited computation resources. Unfortunately, none current AI architectures is entirely satisfactory for either field. We discuss some issues believability complexity are common both fields, types have been used world cope with these problems. Then we present a new class architectures, called role passing which combine ability perform high level inference real-time performance.