作者: Ary Fagundes Bressane Neto , Flavio Soares Correa da Silva , None
DOI: 10.1007/978-3-642-25691-2_11
关键词: Personality 、 Variety (cybernetics) 、 Perception 、 Intelligent agent 、 Computer game 、 Computer science 、 Computer architecture 、 Creativity 、 Agent architecture 、 Memory and decision-making
摘要: In the crossroad between Artificial Intelligence and Digital Entertainment we find technologies to create characters that are adaptable new situations, unpredictable, fast learners, enabled with memory of past situations a variety consistent convincing behaviour over time. According recent studies in fields Neuroscience Psychology, ability solve problems is not only related capability manipulate symbols, but also explore environment engage into social interactions, which can be expressed as emotional phenomena. The results these characterize key role personality emotions play activities perception, attention, planning, reasoning, creativity, learning, decision making. When modules for handling emotion incorporated an agent architecture, it possible build believable agents. present work, introduce computer architecture agents emotion.