Augmented Reality: A Balance Act between High Quality and Real-Time Constraints

作者: Gudrun Klinker

DOI:

关键词: EngineeringState (computer science)Human–computer interactionOrder (exchange)Augmented realityQuality (business)Bandwidth (signal processing)Object designBalance (metaphysics)MultimediaUser interface

摘要: Augmented Reality (AR) constitutes a very powerful three-dimensional user interface paradigm for many "hands-on" application scenarios in which users cannot sit at conventional desktop computer. Users' views of the real world are augmented with synthetic information from Current AR research fans out into several different activities, all essential to generating system eventually will be able sustain truly immersive AR-experience extended practical applications rather than short laboratory demonstrations. But current state technology yet provide simultaneous support an optimal solution aspects AR. Today's systems have balance wealth trade-offs between striving high quality, physically correct presentations and modelling on one hand, making cuts simplifications other hand order achieve real-time response. In our work, we selected two positions among possible trade-offs, demonstrating impression that can generated today's approach, presenting glimpse future forecasting what quality might achievable continuously increasing processing power data bandwidth. We discuss made present object design, construction, assembly, maintainance, as well board games.

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