Client device orientation

作者: Bradley Neal Suggs

DOI:

关键词: Human–computer interactionOrientation (graph theory)User interfaceComputer science

摘要: Systems and methods are provided for determining an orientation of one or more client devices relative to a computing device. In various embodiments method system is receiving, via device, data being displayed on The used determine the device determined orient user interface

参考文章(21)
William Buxton, Split user interface ,(2003)
Michael Rohs, Jean-Daniel Merkli, Method of executing an application in a mobile device ,(2006)
Mark L. Davis, John M. Black, Jeffrey Taylor, Roger H. Hoole, Kirby Bisline, Electronic circle game system ,(2012)
Ian W. Freed, Bradley J. Bozarth, Gregory M. Hart, Kenneth M. Karakotsios, Jeffrey P. Bezos, Approaches for device location and communication ,(2011)
Sherridythe A. Fraser, William Robert Hanson, Yoon Kean Wong, Mark W. Oliver, Shawn R. Gettemy, Moveable output device ,(2001)
Juha Henrik Arrasvuori, Petri Matti Olavi Piippo, Gesture activated close-proximity communication ,(2008)
Michael Blythe, Matthew Bonner, Rotate a user interface ,(2005)