作者: Jerome Maillot , Andre Gauthier , Daniel Levesque
DOI:
关键词: Computer science 、 Parallel rendering 、 Rendering (computer graphics) 、 Image-based modeling and rendering 、 Alternate frame rendering 、 Real-time rendering 、 Texture memory 、 Software rendering 、 Computer graphics (images) 、 Tiled rendering
摘要: Embodiments of the invention provide a renderer-agnostic method for representing materials independently from an underlying rendering engine. Advantageously, libraries may be extended with new existing engine and implementation. Also, engines implementations added materials. Thus, at run-time, rather than limiting to being performed on pre-determined engine, application efficiently conveniently manage graphics scene plurality or implementations.