Method for creating graphical materials for universal rendering framework

作者: Jerome Maillot , Andre Gauthier , Daniel Levesque

DOI:

关键词: Computer scienceParallel renderingRendering (computer graphics)Image-based modeling and renderingAlternate frame renderingReal-time renderingTexture memorySoftware renderingComputer graphics (images)Tiled rendering

摘要: Embodiments of the invention provide a renderer-agnostic method for representing materials independently from an underlying rendering engine. Advantageously, libraries may be extended with new existing engine and implementation. Also, engines implementations added materials. Thus, at run-time, rather than limiting to being performed on pre-determined engine, application efficiently conveniently manage graphics scene plurality or implementations.

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