作者: Jin Li
DOI:
关键词: Decoding methods 、 Computer science 、 Queue 、 Peer-to-peer 、 Rendering (computer graphics) 、 Cache 、 Multimedia 、 Real Time Streaming Protocol 、 Computer network 、 DirectShow 、 Load balancing (computing)
摘要: We have developed PeerStreaming, a receiver-driven peer-topeer (P2P) media streaming system. Recognizing the fact that peer is performing favor for client and server during session, design philosophy of PeerStreaming to ensure lightweight P2P network loosely coupled. The performs simple operations, may elect cache only part media. It does not collaborate with other peers, be unreliable drop offline or come online session. coordinates streams from multiple load balancing, handles online/offline decoding rendering media, all in real-time. Through high rate erasure resilient code, serving peers hold partial without conflict, simply retrieves fixed number coded blocks regardless where what specific are retrieved. can stream embedded vary bitrate according bandwidths queue status. Via Microsoft DirectShow framework, capable live streaming, format, such as MPEG1/2/4, WMA/WMV, [10].