Game Character's Active Facial Color Engine based on the Theory of Emotion-Color Association

作者: Kyu-Ho Park , Nam-Keum Doh , Kyoung-Nam Kim , Tae-Yong Kim

DOI: 10.1109/ICHIT.2006.139

关键词: Video game developmentGame theoryHuman–computer interactionSensibilityCulture theoryArtificial intelligenceEmotional reactionExpressed emotionCultural diversityEmotional expressionComputer science

摘要: The graphical expressions and artificial intelligence of Characters have been continuously improving, spurred by the astonishing growth game technology industry. Despite such improvements, users are still demanding a more natural gaming environment reflections true human emotions. However, emotions that can be expressed strictly limited because facial colors current Game hardly noticeable. Such restrictions prevent from getting into game. To address this, we developed Facial Color Engine, which is combination emotional model based on cultural theory, expression pattern using colors, reaction speed function, as opposed to past methods emotion through blood flow, pulse, or skin temperature. reflection character's it's color will increase user immersion encourage further development our sensibility engine.

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