Detecting game play-style convergence and changing games

作者: Shuichi Kurabayashi , Kosuke Takano , Naofumi Yoshida

DOI:

关键词: Simultaneous gameGame clientGame designHuman–computer interactionSequential gameRepeated gameMultimediaNon-cooperative gameVideo game designImpunity gameComputer science

摘要: Gaming technologies for detecting convergence in game play and then changing a to overcome or inhibit are generally described. In one example, representative gaming method can include: providing simultaneously plurality of computing devices; identifying scenario type that includes tests provided the obtaining actions from devices response tests; determining across pass such fail changed tests. The be MMORPG, battle; opponents; battle actions; repeated action patterns defeat opponents battles.

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