作者: Shuichi Kurabayashi , Kosuke Takano , Naofumi Yoshida
DOI:
关键词: Simultaneous game 、 Game client 、 Game design 、 Human–computer interaction 、 Sequential game 、 Repeated game 、 Multimedia 、 Non-cooperative game 、 Video game design 、 Impunity game 、 Computer science
摘要: Gaming technologies for detecting convergence in game play and then changing a to overcome or inhibit are generally described. In one example, representative gaming method can include: providing simultaneously plurality of computing devices; identifying scenario type that includes tests provided the obtaining actions from devices response tests; determining across pass such fail changed tests. The be MMORPG, battle; opponents; battle actions; repeated action patterns defeat opponents battles.