作者: Hermann Maurer , Wolfgang Schinagl
DOI:
关键词: SIMPLE (military communications protocol) 、 Emerging technologies 、 Institution 、 Knowledge management 、 Computer science 、 Training (civil) 、 Marketing strategy 、 Quality (business) 、 Process (engineering) 、 Organizational knowledge
摘要: It has become increasingly necessary to motivate and actively involve users provide quality feedback for the development of future versions applications services within whatever institution is at issue. For this purpose we have developed an E-Quiz game accelerate process learning, understanding successful usage new technologies applications. The based on a simple content management system where questions answers can be defined, personal organisational data stored rule performance scores executed. games are integrated part IT marketing strategy including internal eCommunity systems, which evolved over past few years in response decreasing user acceptance caused by technologies. not limited will applied affirm general intra-organisational knowledge dissemination.