E-Quiz - A Simple Tool to Enhance Intra-Organisational Knowledge Management, eLearning and Edutainment Training

作者: Hermann Maurer , Wolfgang Schinagl

DOI:

关键词: SIMPLE (military communications protocol)Emerging technologiesInstitutionKnowledge managementComputer scienceTraining (civil)Marketing strategyQuality (business)Process (engineering)Organizational knowledge

摘要: It has become increasingly necessary to motivate and actively involve users provide quality feedback for the development of future versions applications services within whatever institution is at issue. For this purpose we have developed an E-Quiz game accelerate process learning, understanding successful usage new technologies applications. The based on a simple content management system where questions answers can be defined, personal organisational data stored rule performance scores executed. games are integrated part IT marketing strategy including internal eCommunity systems, which evolved over past few years in response decreasing user acceptance caused by technologies. not limited will applied affirm general intra-organisational knowledge dissemination.

参考文章(2)
Wolfgang Schinagl, New Learning of Adults in the Information and Knowledge Society. Journal of Universal Computer Science. ,vol. 7, pp. 623- 628 ,(2001)
Sara de Freitas, Learning in immersive worlds: A review of game-based learning de Freitas, S. <https://researchrepository.murdoch.edu.au/view/author/de Freitas, Sara.html> (2006) Learning in immersive worlds: A review of game-based learning. JISC. ,(2006)