作者: Hirohito Nishi , Kyoji Matsushima , Sumio Nakahara
关键词: Rendering (computer graphics) 、 Holographic display 、 High definition 、 Optics 、 Computer vision 、 Brightness 、 Iterative reconstruction 、 Shading 、 Artificial intelligence 、 Computer science 、 Three dimensional imaging 、 Specular reflection
摘要: A new rendering method is proposed for smooth shading of specular surfaces in the polygon-based CGH. In method, surface functions are divided into rectangular segments and spectral envelopes modified order to produce metal-like reflection.