A Novel Method for Rendering Specular and Smooth Surfaces in Polygon-Based High-Definition CGH

作者: Hirohito Nishi , Kyoji Matsushima , Sumio Nakahara

DOI: 10.1364/DH.2011.DWC29

关键词: Rendering (computer graphics)Holographic displayHigh definitionOpticsComputer visionBrightnessIterative reconstructionShadingArtificial intelligenceComputer scienceThree dimensional imagingSpecular reflection

摘要: A new rendering method is proposed for smooth shading of specular surfaces in the polygon-based CGH. In method, surface functions are divided into rectangular segments and spectral envelopes modified order to produce metal-like reflection.

参考文章(3)
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