Viral benefit distribution using mobile devices

作者: Binh T. Nguyen

DOI:

关键词: Real-time computingRate of spreadEvent (computing)Computer scienceMobile device

摘要: Gaming machines and systems are configured to distribute of viral events, such as gaming amongst devices. The devices can present the events. can, for example, be and/or mobile According one embodiment, once a event is triggered, it presented at or more first time. spreads other devices, second where later may continue spread numerous Feedback metrics used control which rate spread.

参考文章(379)
Elia Rocco Tarantino, Joseph W. Cole, Gaming device and method of playing a game ,(2000)
Alan B. Wilkins, Darrin M. Mylet, Joseph M. Asher, Lee M. Amaitis, Howard W. Lutnick, System and Method for Convenience Gaming ,(2006)
Ernest M. Lafky, Mark C. Nicely, Scott A. Caputo, Gaming system, gaming device and method including a community trail game ,(2011)
Mahesh Lakshmanaperumal, Krishnakumar Meluveettil, Budyanto Himawan, Scott H. Schulhof, Damon E. Gura, Wagering game establishment data import/export architecture ,(2009)
Boris Itkis, Yuri Itkis, Wireless wagering system ,(2004)
Gregory Hopkins Parrott, Michael M. Oberberger, Binh T. Nguyen, Secured virtual network in a gaming environment ,(2003)
Geoffrey M. Gelman, Thomas M. Sparico, Steven M. Santisi, Jay S. Walker, Norman C. Gilman, Magdalena M. Fincham, James A. Jorasch, System and method for communicating game session information ,(2006)
Zeke Brill, Hans Elias, Bayard S. Webb, Paulina Rodgers, Gaming device having multiple interacting independently operable wheels ,(2011)
Thomas M. Sparico, Jay S. Walker, James A. Jorasch, Remote gaming device ,(2001)