Geometric considerations for stereoscopic virtual environments

作者: Larry F. Hodges , Elizabeth Thorpe Davis

DOI: 10.1162/PRES.1993.2.1.34

关键词: Computer visionArtificial intelligenceVoxelStereoscopyVirtual machineRetinal DisparityComputer scienceFixation pointParallaxComputer graphics (images)

摘要: We examine the relationship among different geometries implicit in a stereoscopic virtual environment. In particular, we detail of retinal disparity, fixation point, binocular visual direction, and screen parallax. introduce concept volumetric spatial unit called voxel. Due to shape voxels, apparent depth points space may be affected by their horizontal placement.

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Michael Deering, High resolution virtual reality ACM SIGGRAPH Computer Graphics. ,vol. 26, pp. 195- 202 ,(1992) , 10.1145/142920.134039