A grid-filtered region-based approach to support synchronization in large-scale distributed interactive virtual environments

作者: A. Boukerche , N.J. McGraw , R.B. Araujo

DOI: 10.1109/ICPPW.2005.8

关键词: MulticastVirtual machineComputer scienceComputer networkVirtual realityData exchangeMessage passingDistributed computingGrid

摘要: One of the main challenges for large-scale distributed virtual environments (LDVE) designers is to keep shared environment (VE) consistent among all participating users. As number participants grows, more information generated, increasing network traffic and augmenting latency. way deal with restrict data exchange only entities that are interested in receiving about other entities. Data filtering mechanisms limit control VE applications have been successfully reported literature. However, these solutions usually make use a large multicast groups, besides sending unnecessary redundant data. This paper describes grid-filtered region-based distribution management scheme, which combines positive aspects both grid-based DDM methods reduce latency using minimum groups. It also discussed how this scheme can be used as potential solution VEs synchronized very participants, determinant parameter success LDVE applications.

参考文章(16)
Gurminder Singh, Luis Serra, Willie Png, Hern Ng, Bricknet: A software toolkit for network-based virtual worlds Presence: Teleoperators & Virtual Environments. ,vol. 3, pp. 19- 34 ,(1994) , 10.1162/PRES.1994.3.1.19
W. Richard Stevens, Networking APIs : sockets and XTI Prentice Hall PTR. ,(1998)
Thomas A. Funkhouser, RING: a client-server system for multi-user virtual environments interactive 3d graphics and games. pp. 85- ,(1995) , 10.1145/199404.199418
M. Capps, D. McGregor, D. Brutzman, M. Zyda, NPSNET-V. A new beginning for dynamically extensible virtual environments IEEE Computer Graphics and Applications. ,vol. 20, pp. 12- 15 ,(2000) , 10.1109/38.865873
Chris Greenhalgh, Jim Purbrick, Dave Snowdon, Inside MASSIVE-3: flexible support for data consistency and world structuring collaborative virtual environments. pp. 119- 127 ,(2000) , 10.1145/351006.351027
Azzedine Boukerche, Amber Roy, Dynamic Grid-Based Approach to Data Distribution Management Journal of Parallel and Distributed Computing. ,vol. 62, pp. 366- 392 ,(2002) , 10.1006/JPDC.2001.1799
M. Oliveira, J. Crowcroft, M. Slater, An innovative design approach to build virtual environment systems eurographics. pp. 143- 151 ,(2003) , 10.1145/769953.769970
A. Boukerche, N.J. McGraw, C. Dzermajko, Kaiyuan Lu, Grid-Filtered Region-Based Data Distribution Management in Large-Scale Distributed Simulation Systems annual simulation symposium. pp. 259- 266 ,(2005) , 10.1109/ANSS.2005.23
D. McGregor, A. Kapolka, M. Zyda, D. Brutzman, Requirements for large-scale networked virtual environments international conference on telecommunications. ,vol. 1, pp. 353- 358 ,(2003) , 10.1109/CONTEL.2003.176931
Larry Mellon, Darrin West, Architectural optimizations to advanced distributed simulation winter simulation conference. pp. 634- 641 ,(1995) , 10.1145/224401.224700