作者: Hannamari Saarenpää , Janne Paavilainen , Hannu Korhonen , Jussi Holopainen
DOI:
关键词: Sequential game 、 Game design 、 Screening game 、 Game design document 、 Game mechanics 、 Video game design 、 Multimedia 、 Computer science 、 Non-cooperative game 、 Game Developer
摘要: Pervasive games combine real world and virtual game elements in design. A player might need to find WiFi hot spots, move different locations based on mobile network cell IDs, or do certain tasks at times of the day. These are just few examples how can be utilized The possibilities for using this kind context information seem versatile, but there is very little knowledge about players perceive these features. In paper, we describe a user study where investigated utilization multiple types pervasive game. results indicate that creates new challenge layer as also consider issues outside world. addition, found interesting, it should carefully explained what purposes used If not understand connection between design, feature attractive. our study, time day was perceived most interesting because straightforward easily understood by players.