Rigid Body Simulation and Evolution of Virtual Creatures

作者: Daniel Fontijne , Jaap Ka , Peter Sloot

DOI:

关键词: Classical mechanicsComputer scienceCreaturesRigid body

摘要:

参考文章(19)
Jack B. Kuipers, Quaternions and Rotation Sequences ,(1998)
Ieee Robotics, IEEE journal of robotics and automation Institute of Electrical and Electronics Engineers. ,(1985)
John F. Canny, Ming Chieh Lin, Efficient collision detection for animation and robotics University of California, Berkeley. ,(1993)
Brian Mirtich, Timewarp rigid body simulation international conference on computer graphics and interactive techniques. pp. 193- 200 ,(2000) , 10.1145/344779.344866
Brian Mirtich, V-Clip: fast and robust polyhedral collision detection ACM Transactions on Graphics. ,vol. 17, pp. 177- 208 ,(1998) , 10.1145/285857.285860
Thomas C. Hudson, Ming C. Lin, Jonathan Cohen, Stefan Gottschalk, Dinesh Manocha, V-COLLIDE: accelerated collision detection for VRML virtual reality modeling language symposium. pp. 117- 123 ,(1997) , 10.1145/253437.253472
J. Thomas Ngo, Joe Marks, Spacetime constraints revisited Proceedings of the 20th annual conference on Computer graphics and interactive techniques - SIGGRAPH '93. pp. 343- 350 ,(1993) , 10.1145/166117.166160
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. DeFanti, Surround-screen projection-based virtual reality Proceedings of the 20th annual conference on Computer graphics and interactive techniques - SIGGRAPH '93. pp. 135- 142 ,(1993) , 10.1145/166117.166134
James K. Hahn, Realistic animation of rigid bodies ACM SIGGRAPH Computer Graphics. ,vol. 22, pp. 299- 308 ,(1988) , 10.1145/378456.378530