作者: Steven Belz , Marc Sullivan , James Pratt
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摘要: Systems and methods of organizing a massively multiplayer online game (MMOG) via mobile units are provided. Features such as messaging location based services incorporated into the to enhance user experience. The MMOG provides social networking opportunities players by associating on similarities shared interests activities. These activities can be determined associations in other situations, disparate games or websites. In addition, advertising content provided similar factors. an example implementation, comprises offline tag, wherein “tag” each through in-game interactions units. triggered being fixed predetermined distance from other.