AMFS: adaptive multi-frequency shading for future graphics processors

作者: Petrik Clarberg , Robert Toth , Jon Hasselgren , Jim Nilsson , Tomas Akenine-Möller

DOI: 10.1145/2601097.2601214

关键词:

摘要: We propose a powerful hardware architecture for pixel shading, which enables flexible control of shading rates and automatic shading reuse between triangles in tessellated primitives. …

参考文章(27)
Brian Guenter, Mark Finch, Steven Drucker, Desney Tan, John Snyder, Foveated 3D graphics ACM Transactions on Graphics. ,vol. 31, pp. 1- 10 ,(2012) , 10.1145/2366145.2366183
Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, Tomas Akenine-Möller, Hierarchical stochastic motion blur rasterization high performance graphics. pp. 107- 118 ,(2011) , 10.1145/2018323.2018341
Peter Djeu, Warren Hunt, Rui Wang, Ikrima Elhassan, Gordon Stoll, William R. Mark, Razor ACM Transactions on Graphics. ,vol. 30, pp. 1- 26 ,(2011) , 10.1145/2019627.2019634
Brent Burley, Dylan Lacewell, Ptex: per-face texture mapping for production rendering eurographics. ,vol. 27, pp. 1155- 1164 ,(2008) , 10.1111/J.1467-8659.2008.01253.X
Petrik Clarberg, Robert Toth, Jacob Munkberg, A sort-based deferred shading architecture for decoupled sampling international conference on computer graphics and interactive techniques. ,vol. 32, pp. 141- ,(2013) , 10.1145/2461912.2462022
Jonathan Ragan-Kelley, Jaakko Lehtinen, Jiawen Chen, Michael Doggett, Frédo Durand, Decoupled sampling for graphics pipelines ACM Transactions on Graphics. ,vol. 30, pp. 1- 17 ,(2011) , 10.1145/1966394.1966396
Matthias Nießner, Charles Loop, Mark Meyer, Tony Derose, Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces ACM Transactions on Graphics. ,vol. 31, pp. 6- ,(2012) , 10.1145/2077341.2077347
E. Catmull, J. Clark, Recursively generated B-spline surfaces on arbitrary topological meshes Computer-aided Design. ,vol. 10, pp. 350- 355 ,(1978) , 10.1016/0010-4485(78)90110-0
Gábor Liktor, Carsten Dachsbacher, Decoupled deferred shading for hardware rasterization Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D '12. pp. 143- 150 ,(2012) , 10.1145/2159616.2159640
Aaron Lefohn, Solomon Boulos, Robert Toth, Karthik Vaidyanathan, Marco Salvi, Adaptive image space shading for motion and defocus blur high performance graphics. pp. 13- 21 ,(2012) , 10.5555/2383795.2383798