Techniques for locally modifying draw calls

作者: Markus Tavenrath , Christoph Kubisch

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摘要: One embodiment sets forth a method for modifying draw calls using draw-call shader program included in processing subsystem configured to process calls. The call receives from software application, evaluates graphics state information the call, generates modified information, and that includes information. Subsequently, causes be executed within pipeline. By performing computations associated with generating on-the-fly subsystem, decreases amount of system memory required render while increasing overall efficiency

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