作者: Jörn Loviscach
DOI: 10.1016/S0065-2458(09)01203-0
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摘要: Abstract For a long time, computer games were limited to input and output devices such as mouse, joystick, typewriter keyboard, TV screen. This has changed dramatically with the advent of inexpensive versatile sensors, actuators, visual acoustic devices. Modern employ wide variety interface technology, which is bound broaden even further. creates new task for game designers. They have choose right option, possibly combining several technologies let one technology compensate deficiencies other or achieve more immersion through modes interaction. To facilitate this endeavor, chapter gives an overview on current upcoming human–computer technologies, describes their inner workings, highlights applications in commercial research, points out promising directions.