关键词:
摘要: The issue of whether video games-violent or nonviolent-"harm" children and adolescents continues to be hotly contested in the scientific community, among politicians, general public. To date, researchers have focused on college student samples most studies games, often with poorly standardized outcome measures. answer questions about harm minors, these are arguably not very illuminating. In current analysis, I sought address this gap by focusing game influences child adolescent samples. effects overall use exposure violent games specifically were considered, although was an analysis pathological use. Overall, results from 101 suggest that increased aggression (r = .06), reduced prosocial behavior .04), academic performance -.01), depressive symptoms attention deficit .03) minimal. Issues related researchers' degrees freedom citation bias also continue common problems for field. Publication remains a problem aggression. Recommendations given how research may improved psychological community should public health perspective.