Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance:

作者: Christopher J. Ferguson

DOI: 10.1177/1745691615592234

关键词:

摘要: The issue of whether video games-violent or nonviolent-"harm" children and adolescents continues to be hotly contested in the scientific community, among politicians, general public. To date, researchers have focused on college student samples most studies games, often with poorly standardized outcome measures. answer questions about harm minors, these are arguably not very illuminating. In current analysis, I sought address this gap by focusing game influences child adolescent samples. effects overall use exposure violent games specifically were considered, although was an analysis pathological use. Overall, results from 101 suggest that increased aggression (r = .06), reduced prosocial behavior .04), academic performance -.01), depressive symptoms attention deficit .03) minimal. Issues related researchers' degrees freedom citation bias also continue common problems for field. Publication remains a problem aggression. Recommendations given how research may improved psychological community should public health perspective.

参考文章(173)
Daniel Graybill, Teri Hunter, Maryellen Strawniak, Margaret O'Leary, Effects of Playing versus Observing Violent versus Nonviolent Video Games on Children's Aggression. Psychology: A Quarterly Journal of Human Behavior. ,vol. 24, pp. 1- 8 ,(1987)
Roman Espejo, Violent Video Games ,(2014)
Hygiea Casiano, Jitender Sareen, Mariette J Chartier, D Jolene Kinley, Laurence Y Katz, Media Use and Health Outcomes in Adolescents: Findings from a Nationally Representative Survey Journal de l'Académie canadienne de psychiatrie de l'enfant et de l'adolescent. ,vol. 21, pp. 296- 301 ,(2012)
S Liliana Escobar-Chaves, Steve Kelder, Pamela Orpinas, The relationship between violent video games, acculturation, and aggression among Latino adolescents. Biomedica. ,vol. 22, pp. 398- 406 ,(2002) , 10.7705/BIOMEDICA.V22ISUPP2.1188
Sandra L. Hofferth, Home Media and Children’s Achievement and Behavior Child Development. ,vol. 81, pp. 1598- 1619 ,(2010) , 10.1111/J.1467-8624.2010.01494.X
Christopher J. Ferguson, Hayley Barr, Grace Figueroa, Kimberly Foley, Alexander Gallimore, Rachel LaQuea, Alexandra Merritt, Stephanie Miller, Hien Nguyen-Pham, Cameron Spanogle, Julie Stevens, Benjamin Trigani, Adolfo Garza, Digital poison? Three studies examining the influence of violent video games on youth Computers in Human Behavior. ,vol. 50, pp. 399- 410 ,(2015) , 10.1016/J.CHB.2015.04.021
R. Rosenthal, M. R. DiMatteo, Meta-Analysis: Recent Developments in Quantitative Methods for Literature Reviews Annual Review of Psychology. ,vol. 52, pp. 59- 82 ,(2001) , 10.1146/ANNUREV.PSYCH.52.1.59
Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley, Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy ,(2007)
Scott D. Risser, Relational Aggression and Academic Performance in Elementary School. Psychology in the Schools. ,vol. 50, pp. 13- 26 ,(2013) , 10.1002/PITS.21655