作者: Itu Alexandru-Mihail
DOI:
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摘要: The research conducted in human grasping have emphasized three main phases: the visual location of target, when object is analyzed an recognized, reaching phase grasping, hand preshapes order to prepare "shape matching" with grasp, and third which phase. This paper addresses problem developing a method that deals preshaping for we present indirect approach. For it used image processing algorithm reconstructing will be grasped VR based simulator validating stability grasp. result represents strategy (preshaping finger trajectories), needed real gripper. An evaluation study was investigating time grasp using presented approach compared other methods generating strategy. results shown significant improvement regarding operations on