作者: Alla Sheffer , John C. Hart
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摘要: Surface texturing aids the visualization of polygonal meshes by providing additional surface orientation cues and feature annotations. Such is usually implemented via texture mapping, which easier more effective when distortion mapping from to map kept small. We have previously shown that occurs areas high curvature are flattened into map. By cutting in these one can reduce at expense seam artifacts. This paper describes a faster technique for guiding through regions, while restricting regions low visibility. results reducing seams less visually distracting take time compute. also observed visibility considerations improve speed recent method adds cuts genus.