Heuristic programming in artificial intelligence: the second computer olympiad

作者: D.N.L. Levy , D.F. Beal

DOI: 10.3233/ICG-1990-13109

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摘要: The first Soviet Computer Olympiad 2nd reports Go intellect wins two gold medals databases in Awari an architecture for a sophisticated mechanical bridge player design and implementation of Chinese chess program reviving the game checkers exploratory learning investigating Tsumego problems with RisiKo applying retrograde analysis to Nine Men's Morris experiments NegaC search - alternative Othello endgame deep forks strategic maps brute force games imperfect information artificial intelligence or stochastic relaxation simulated annealing challenge smart board as tool progammers.

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