E-Learning and the Process of Studying in Virtual Contexts

作者: Dragoş Gheorghiu , Livia Ştefan , Alexandra Rusu

DOI: 10.1007/978-3-642-41965-2_3

关键词:

摘要: During the last several decades, cultural pressures exerted by urban societies on rural ones have led to a loss of identity in villages South-East Europe. We believe that e-learning represents solution for preservation and continuation communities, as defined traditional technologies crafts. The present approach is based learning-by-playing teaching method mobile-learning real virtual contexts. An original software application was designed mobile devices making use Augmented Reality delivering main educational content 3D reconstructions environments objects. integrates AI elements form agents. In this chapter authors prototype focusing role agents development narrative tools evaluation outcomes. Conclusions research future work are also presented.

参考文章(31)
Alessandro Ricci, Marco Guidi, Andrea Santi, Exploiting Agent-Oriented Programming for Developing Android Applications. WOA. ,(2010)
James Lockard, Peter D. Abrams, Wesley A. Many, Microcomputers for Twenty-First Century Educators ,(1994)
George Oprescou, Henri Focillon, L'art du paysan roumain [s.n.]. ,(1937)
M Kallmann, S Balcisoy, D Thalmann, R Torre, P Fua, Interaction Techniques with Virtual Humans in Mixed Environments Proceedings of International Symposium on Mixed Reality. ,(2001)
David H. Jonassen, Thomas D. Duffy, Constructivism: new implications for instructional technology? Educational Technology archive. ,vol. 31, pp. 7- 12 ,(1991)
Rita C Richey, None, The Legacy of Robert M. Gagne. ERIC Clearinghouse on Information & Technology, Syracuse University, 621 Skytop Rd., Suite 160, Syracuse, NY 13244-5290 ($20). Tel: 315-443-3640; Tel: 800-464-9107 (Toll Free); Fax: 315-443-5448; e-mail: eric@ericir.syr.edu.. ,(2000)
C. Dede, Immersive interfaces for engagement and learning. Science. ,vol. 323, pp. 66- 69 ,(2009) , 10.1126/SCIENCE.1167311