作者: Roy A. Ruddle , Simon Lessels
关键词:
摘要: Navigation is the most common interactive task performed in three-dimensional virtual environments (VEs), but it also a that users often find difficult. We investigated how body-based information about translational and rotational components of movement helped participants to perform navigational search (finding targets hidden inside boxes room-sized space). When physically walked around VE while viewing on head-mounted display (HMD), they then 90p trials perfectly, comparable who had an equivalent real world during previous study. By contrast, less than 50p perfectly if used tethered HMD (move by turning pressing button translate) or desktop (no information). This complex which real-world level performance has been achieved VE. Behavioral data indicates both are required accurately update one's position navigation, tended avoid obstacles, even though collision detection was not implemented feedback provided. A walking interface would bring immediate benefits number applications.