作者: Andreas Ratzka
DOI: 10.1007/978-3-540-85992-5_5
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摘要: The context of this work is usability engineering for multimodal interaction. In contrast to other that concentrates on prototyping toolkits or abstract guidelines, research focuses user interface patterns Designing applications requires several skills ranging from design and implementation. Thus, different kinds (from architecture patterns) can be applied field. This user-task near patterns. At first, a traditional approach modality selection based task- context-based rules presented. Next, twofold process pattern mining the first phase, candidates are derived top-down proven knowledge about how multimodality enhances usability. second literature mined real solutions underpin these find new ones. Along with this, relationships between depicted.