作者: Kasumi Yamazaki
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摘要: With the advancement of technology now allowing complex and intricate simulation gaming virtual reality (VR), current trends issues in language learning extend their research on topic digital literacy, aiming to find ways which use fosters, or perhaps hinders, overall performance learning. While there have been many published articles that claim successful utilization media into classroom, are considerably few deliver a integration theory practice. To address this issue, paper provides historical review Computer-Assisted Language Learning (CALL), overviewing shifting process contemporary model CALL is established. By addressing dissonant relationship between SLA as theoretical limitation, argues modern orientation can be re-conceptualized when considering evidence derived from integrative sets theories.