Pervasive Games: Theory and Design

作者: Annika Waern , Jaakko Stenros , Markus Montola

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摘要: Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away computer screen back to three-dimensional world. Now can be designed played in public spaces like shopping malls, conferences, museums other non-traditional game venues. Game designers need understand how use world as a gamespace-and both challenges advantages doing so. This book shows change face play-who plays, when where they play what that means all involved. The authors explore aspects concern designers: makes these compelling, them possible today are made. For researchers, it provides solid theoretical, philosophical aesthetic understanding genre. Pervasive Games covers everything theory design history marketing. designers, so learn engage players' real-time experiences beyond phone or screen. -Thirteen case studies with illustrative inspiring examples make entire space tangible. -Provides practical tips, potential pitfalls, problems real games, inspiration some most interesting world, including Matt Adams, Frank Lantz, others.

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