Real-time 4d reconstruction of human motion

作者: József Hapák , Zsolt Jankó , Dmitry Chetverikov

DOI: 10.1007/978-3-642-31567-1_25

关键词:

摘要: A studio for real-time 4D reconstruction of moving actors and deformable objects has been recently created at the Computer Automation Research Institute Hungarian Academy Sciences (MTA SZTAKI). The uses 13 synchronised, calibrated high-resolution video cameras a GPU to build dynamic 3D models providing free-viewpoint in real-time. We give brief overview advanced studios operating around world, then discuss implementation details pipeline. Finally, performance comparison offline versions system is given.

参考文章(11)
K. Tzevanidis, X. Zabulis, T. Sarmis, P. Koutlemanis, N. Kyriazis, A. Argyros, From multiple views to textured 3d meshes: a GPU-Powered approach european conference on computer vision. pp. 384- 397 ,(2010) , 10.1007/978-3-642-35740-4_30
K.N. Kutulakos, S.M. Seitz, A theory of shape by space carving international conference on computer vision. ,vol. 1, pp. 307- 314 ,(1999) , 10.1109/ICCV.1999.791235
Joel Carranza, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel, Free-viewpoint video of human actors international conference on computer graphics and interactive techniques. ,vol. 22, pp. 569- 577 ,(2003) , 10.1145/1201775.882309
A. Laurentini, The visual hull concept for silhouette-based image understanding IEEE Transactions on Pattern Analysis and Machine Intelligence. ,vol. 16, pp. 150- 162 ,(1994) , 10.1109/34.273735
Ruo Zhang, Ping-Sing Tsai, J.E. Cryer, M. Shah, Shape-from-shading: a survey IEEE Transactions on Pattern Analysis and Machine Intelligence. ,vol. 21, pp. 690- 706 ,(1999) , 10.1109/34.784284
Zsolt Janko, Jean-Philippe Pons, Spatio-temporal image-based texture atlases for dynamic 3-D models international conference on computer vision. pp. 1646- 1653 ,(2009) , 10.1109/ICCVW.2009.5457481
Z. Zhang, A flexible new technique for camera calibration IEEE Transactions on Pattern Analysis and Machine Intelligence. ,vol. 22, pp. 1330- 1334 ,(2000) , 10.1109/34.888718
William E. Lorensen, Harvey E. Cline, Marching cubes: A high resolution 3D surface construction algorithm Proceedings of the 14th annual conference on Computer graphics and interactive techniques - SIGGRAPH '87. ,vol. 21, pp. 163- 169 ,(1987) , 10.1145/37401.37422
Zsolt Jankó, József Hapák, Dmitrij Csetverikov, 4D Reconstruction Studio: Creating dynamic 3D models of moving actors John von Neumann Computer Society. ,(2012)
Joel Carranza, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel, Free-viewpoint video of human actors ACM Transactions on Graphics. ,vol. 22, pp. 569- 577 ,(2003) , 10.1145/882262.882309