Real-time computer graphics simulation of blockplay in early childhood

作者: A. Albin-Clark , T.L.J. Howard , B. Anderson

DOI: 10.1016/J.COMPEDU.2011.07.004

关键词:

摘要: Observation of young children is commonplace in educational settings. For trainee practitioners however, gaining access at convenient times can be difficult. Even then, small snapshots observable activity only ever captured. We describe the design and development a cross-platform software application which used to support observations made by pedagogical practitioners. Our combines game-oriented technology: 3D graphics, animation, physics classical game artificial intelligence. Simple, data-driven scripting capabilities, requiring no programming experience are also included, enabling user customise scenes characters engaging learning activities. The well-documented stages blockplay have been represent physical characters, focus this paper. Positive feedback was received collaborating university pilot evaluation early childhood lecturers students, paving way for further studies. prototype system available download evaluation.

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