作者: Chaoying Tang , Xuechen Ding
DOI: 10.1016/J.CHB.2014.09.055
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摘要: Based on implicit theory method, Graduate students' creative professional virtual community behavior was found included three categories: Knowledge & Networking Behavior, Behave Manner, and Interactivity.The regression results demonstrate that after controlling graduate intrinsic motivation self-efficacy, Behavior as well Manner both significantly predicted their creativity. However, Students' Interactivity in PVCs did not affect With the development of internet technology, (PVC) is becoming valuable external knowledge source for students. Students search information specific domain, share research experiences weave social network these communities (PVCs). How to use PVC increase creativity should be an important researching issue. Although online behaviors have got researchers' attention, impacts keeps less comprehensively understood. The empirically analysis totally 930 students this study turns out include 17 categories which then are clustered into dimensions: Interactivity. To test creativity, Network predict However does Implications future discussed.