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摘要: The use of commercial video games in combination with other media can provide opportunities to learn skills related critical thinking, digital literacy, and production. These tools offer for users participate the new emerging forms participatory culture. By means an ethnographic study carried out a Spanish primary school, this article presents analysis that be developed through Harry Potter Goblet Fire game movie how education professionals them at school order change way students learn. results show develop their capacity by comparing these two media, enables processes geared literacy same as it helps become producers creation publication blogs.