摘要: In the everyday world, much of what we do as social beings is dictated by how perceive and manage our interpersonal space. This called proxemics. At its simplest, people naturally correlate physical distance to distance. We believe that people’s expectations proxemics can be exploited in interaction design mediate their interactions with devices (phones, tablets, computers, appliances, large displays) contained within a small ubiquitous computing ecology. Just expect increasing engagement intimacy they approach others, so should connectivity possibilities bring themselves close proximity one another. Proxemic Interactions. book concerns proxemic such future proxemic-aware ecologies. It imagines world have fine-grained knowledge nearby other devices—how move into range, precise distance, identity, even orientation—and techniques. The first part this theory. After introducing proxemics, operationalize for ubicomp via Interactions framework designers use digital devices. framework, part, identifies five key dimensions measures (distance, orientation, movement, location) consider when designing systems. second applies theory practice three case studies systems react continuously devices’ relationships. explore application small-space ecologies considering person-to-device, then device-to-device, finally person-to-person device-to-device also offer critical perspective on form “dark patterns,” where may (and likely will) easily detriment user.