作者: Lisbeth Klastrup
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摘要: ABSTRACTThis paper examines the relation between social inter-action and fun in multi-player console gaming contexts.It points to fruitfullness of integrating gamestudies game sociology with cultural studies oftelevision video use order explain both theframing (social) games funof playing them. A prestudy betweensocial interaction gameSuper Monkey Ball reveals that there is a close rela-tion skills, situation as apleasurable relieving activity expe-rience fun.KEYWORDSSocial interaction, fun, gaming, Super MonkeyBall, practice, contexts consumption INTRODUCTION “Super just such play”, an otherwise non-gamingcolleague once told me his comment what motivated researchdescribed this paper. It grew out two informal observations: firstly, severalpeople I have met (colleagues friends) enjoy