Navigating the Problem Space: The Medium of Simulation Games in the Teaching of History

作者: Jeremiah McCall

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摘要: AT iTS Core, A SiMulATioN is a simplified working model of one or more aspects the real world, especially systems and processes. This definition encompasses models used in sciences to represent universe from astronomical microscopic. It also covers training teach humans perform real-world tasks effectively, such as flight simulations business among many others.1 simulation game, on other hand, rule-based, artificial conflict competition that simulates dynamically systems. The concept game an expansion regular use term by video-gamers, which has tended refer complex mechanical like aircraft race cars. In this expanded definition, digital historical includes any number commercial non-profit computer games past, placing player roles, ranging traders subsistence farmers, rulers generals.2 interest roused readily explained. These offer immersive, interactive, multimedia representations past are radically different forms media. They engage players through multiple modes communication: visual, textual, aural, tactile. Through these communication, compelling problems presented invite make world-changing

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