作者: Hadi Kharrazi , Anthony Faiola , Joseph Defazio
DOI: 10.1007/978-3-642-02583-9_37
关键词:
摘要: This article introduces the design principles of serious games for chronic patients based on behavioral models. First, key features targeted condition (Diabetes) are explained. Then, role psychological models in management conditions is covered. After a short review existing health focused games, two recent that developed overviewed more detail. Furthermore, and usability issues regarding creation these discussed. Finally, authors conclude designing healthcare can increase game order to improve effectiveness game's desired outcomes.