作者: Duane Szafron , Richard Zhao , AmirAli Sharifi
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摘要: Our goal is to enable Non Player Characters (NPC) in computer games exhibit natural behaviors. The quality of behaviors affects the game experience especially story-based games, which rely on player-NPC interactions. We used Reinforcement Learning NPC companions develop preferences for actions. implemented our RL technique BioWare Corp.'s Neverwinter Nights. experiments evaluate an companion's regarding traps. method enables NPCs rapidly learn reasonable and adapt changes game.