作者: Clemente Rubio-Manzano , M. Pereira-Farina
DOI: 10.1109/FUZZ-IEEE.2017.8015592
关键词:
摘要: Recently, we have presented a new technology for improving player experience in Computer Games by using players behaviour analysis and linguistic descriptions. Here, explain the details about its implementation which not been any work before. Our is based on declarative version of concept computational perception network whose has performed means fuzzy logic programming language named Bousi Prolog. aim to show potentiality this kind order implement perceptions computer games.