作者: Philip J. Schneider , David Eberly
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摘要: From the Publisher: Do you spend too much time creating building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection proven solutions to fundamental problems that you'd rather not solve over again, including primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, more. If have a mathematics degree, this book will save trouble. If don't, it help achieve things may feel are out reach. Inside, each problem clearly stated diagrammed, fully detailed presented in easy-to-understand pseudocode. You also get geometry background needed make optimal use solutions, as well abundance reference material contained series appendices. KEY FEATURES: * Filled with robust, thoroughly tested avoid costly errors. * Covers relevant both 2D 3D programming. * Presents solution stand-alone form allowing option reading only those entries matter you. * Provides math need understand put them work. * Clearly diagrams presents pseudocode. * Resources associated available at companion Web site. Author Biography: Philip Schneider leads modeling dynamic simulation software group Walt Disney Feature Animation. Prior that, his work Apple Digital Equipment Corporation ranged from low-level interfaces libraries interactive applications. He holds M.S. Science University Washington. Dave Eberly president Magic Software, Inc., company known its free source code documentation computer graphics, image analysis, numerical methods. Previously, he was director engineering Numerical Design Limited, responsible real-time game engine, NetImmerse. His includes B.A. Bloomsburg University, Ph.D. degrees Colorado Boulder, science North Carolina Chapel Hill. Dave author Game Engine Design, co-author Graphics, forthcoming Physics (Spring 2003).