作者: Chris GauthierDickey , Daniel Zappala , Virginia Lo
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摘要: In this paper, we describe a new protocol for ordering events in peer-to-peer games that is provably cheat-proof. We how can optimize to react changing delays and congestion the network. validate our through simulations demon- strate its feasibility as real-time, interactive protoco l. To knowledge, first both cheat-proof maintains low latency required by interactive, real-time games.