A survey of planning and learning in games

作者: Fernando Fradique Duarte , Nuno Lau , Artur Pereira , Luis Paulo Reis

DOI: 10.3390/APP10134529

关键词:

摘要: In general, games pose interesting and complex problems for the implementation of intelligent agents are a popular domain in study artificial intelligence. fact, have been at center some most well-known achievements From classical board such as chess, checkers, backgammon Go, to video Dota 2 StarCraft II, intelligence research has devised computer programs that can play level human master even world champion level. Planning learning, two successful paradigms intelligence, greatly contributed these achievements. Although representing distinct approaches, planning learning try solve similar share similarities. They complement each other. This led on methodologies combine strengths both approaches derive better solutions. paper presents survey multiple proposed integrate context games. order provide richer contextualization, also techniques commonly used games, terms their theoretical foundations applications.

参考文章(170)
Christopher J. C. H. Watkins, Peter Dayan, Technical Note : \cal Q -Learning Machine Learning. ,vol. 8, pp. 279- 292 ,(1992) , 10.1007/BF00992698
Olana Missura, Thomas Gärtner, Player Modeling for Intelligent Difficulty Adjustment discovery science. ,vol. 5808, pp. 197- 211 ,(2009) , 10.1007/978-3-642-04747-3_17
Antonios Liapis, Christoffer Holmgård, Georgios N. Yannakakis, Julian Togelius, Procedural Personas as Critics for Dungeon Generation Applications of Evolutionary Computation. pp. 331- 343 ,(2015) , 10.1007/978-3-319-16549-3_27
Michael Buro, From Simple Features to Sophisticated Evaluation Functions annual conference on computers. pp. 126- 145 ,(1998) , 10.1007/3-540-48957-6_8
Michael Genesereth, Yngvi Björnsson, The International General Game Playing Competition Ai Magazine. ,vol. 34, pp. 107- 111 ,(2013) , 10.1609/AIMAG.V34I2.2475
David W. Aha, Matthew Molineaux, Marc Ponsen, Learning to win: case-based plan selection in a real-time strategy game international conference on case based reasoning. pp. 5- 20 ,(2005) , 10.1007/11536406_4
David W. Aha, Pieter Spronck, Hector Muñoz-Avila, Marc J. V. Ponsen, Automatically Generating Game Tactics through Evolutionary Learning innovative applications of artificial intelligence. ,vol. 27, pp. 75- 84 ,(2006) , 10.1609/AIMAG.V27I3.1894
Robert Lake, Paul Lu, Jonathan Schaeffer, Martin Bryant, CHINOOK The World Man-Machine Checkers Champion Ai Magazine. ,vol. 17, pp. 21- 29 ,(1996) , 10.1609/AIMAG.V17I1.1208
Sebastian Risi, Julian Togelius, Neuroevolution in Games: State of the Art and Open Challenges IEEE Transactions on Computational Intelligence and AI in Games. ,vol. 9, pp. 25- 41 ,(2017) , 10.1109/TCIAIG.2015.2494596