作者: Willy Ugarte , Diego Fernandez-Samillan , Carlos Guizado-Diaz
DOI: 10.23919/FRUCT50888.2021.9347596
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摘要: In this paper, we try to solve the problem of making video games with multiple storylines. To do this, developed an algorithm capable generating variations in game's story through altering behaviors characters. For task, use Q-Learning. Our results indicate that may be viable used for commercial purposes.