作者: J. Maïm , S. Schertenleib , P. de Heras Ciechomski , D. Thalmann
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摘要: In this paper we propose a new method for rendering crowds of virtual humans with dynamicallydeformed skeletons levels detail using two simple caching schemes animations and geometry. Weshow how the heritage project ERATO pushed these innovations as did not find any off-theshelfproducts purpose. We also show to create large variety in appearance graphicsalgorithm techniques that run on graphics cards fixed function pipeline support like one ofOpenGL 1.1