作者: Julie A. Jacko
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摘要: eLearning and Education.- Arab Children's Reading Preference for Different Online Fonts.- Adaptation Decisions Profiles Exchange among Open Learning Management Systems Based on Agent Negotiations Machine Techniques.- Accessing e-Learning via Screen Reader: An Example.- Using Tablet PCs Pen-Based Technologies to Support Engineering Optimal Affective Conditions Subconscious in a 3D Intelligent Tutoring System.- Computer-Based Improve Breast Cancer Detection Skills.- Virtual Classroom Communicability: Empathy Interaction All.- Communicability Learning: Evaluation.- Attention Motivation Hypermedia Systems.- A Web-Based, Interactive Annotation Editor the eCampus Development Environment SCORM Compliant E-Learning Modules.- Innovative Way of Understanding Processes: Eye Tracking.- Set Rules Strategies UNSAM Campus.- HCI Professional Involvement k-12 Education: On Target or Missing Mark?.- Language System Utilizing RFID Technology Total Physical Response Activities.- Promoting Metacognition Immersive Cultural Environments.- The Application Flexilevel Approach Assessment Computer Science Undergraduates.- Ubiquitous On-Demand Study Nursing Students.- Effects Prior Knowledge Use Adaptive Supporting Learners Environments through Enhancement Student Model.- Concept IMPRESSION: Instruction Its Practice Real-Time Distance Lessons between U.S. Japan.- Improving Writing Ability.- From Paper Module - Integrated Generating Moodle Courses Out Text Multimedia Elements.- Simulator Abacus: Ancient Analog Calculator Mobile Phone as Teaching Material.- Proposal Framework an e-Alumni Program SNS.- End-User Personalized Tools.- Didactic Models Design Representations.- Panels.- WebELS: Content-Centered Platform Postgraduate Education Engineering.- Children Usability Visualised Sound Simulation Environment: e-Approach Constructivist Learning.- Games Entertainment.- Causal Links Presence.- Principles Social Web Applications.- Multiple-Level 3D-LEGO Game Augmented Reality Spatial Survey Enjoyment Personality.- Playability Testing Web-Based Sport with Older Teenagers.- Exploring Elements Criteria Massively-Multiplayer Role-Playing (MMORPG) Interfaces.- Healthcare Design: Behavioral Modeling Serious Gaming Chronic Diseases.- Analyzing Human Behaviors Art Installation.- Quest Types Motivations Players' Acquisitions Environment.- Self-movement Feeling Generation Sports Watching Movement Pan-Tilt Steerable Projector.- Emotional Edutainment Addiction: Connection Presence Flow.- Experience Analysis Korean Second Life.- Influence Real-World Ten-Pin Bowling Performance during First-Time Nintendo Wii Practice.- Emotionally Adapted Example First Person Shooter.- DiamondTheater: Reproducing Theater Creative Work, Collaboration Business.- New Health Information (HIS) Quality-in-Use Model GQM Principles.- Visualization Hospital Shifts Scheduling.- Designed Fit: Challenges Clothes Fitting Room Technologies.- Poll Workers: Voting Test Protocol.- CAD That Improves Human-Computer Interaction.- Novel Tool Evaluating Medication Side-Effects Multi-drug Regimens.- Intervention Change Youth Smoking Habits.- Smart Makeup Mirror: Computer-Augmented Mirror Aid Application.- Studying Reactive, Risky, Complex, Long-Spanning, Collaborative Work: Case IT Service Delivery.- Standardized Patient Towards Findings.- ImproV: Improvisational Construction Video Processing E-Assessment: Suitable Alternative Measuring Competences?.- Green Advocate E-Commerce.- Gesture-Based Sharing Documents Face-to-Face Meetings.- Developing, Deploying Assessing Usage Movie Archive Students Film Studies.- Activity Descriptions Generate User Interfaces ERP Software.- Developing Nomenclature EMR Errors.- Mapping Multi-source Visualization: Scientific Retrieval (SIRS).- Client-Side Internet Forums Retrieval.- Social-Technical Tools Sensemaking Sketching.- Some TV under Enormous Channels Electronic Glassboard Conception Implementation Tele-presence Automatic Teller (ATM) ATMs Three Banks.- Advanced Designing Usable Bio-information Architectures.- Run-Time Universal Interface Ambient Production Heuristic Evaluation Mission-Critical Software Large Team.- Early Notification Warning System: Full Windshield Head-Up Display Study.- Reflections Interdisciplinary Universe.- Distilling Opportunities Urban Search Rescue Missions.- Molecular Analysis.- Differences Aviation Factors Individualism Collectivism Culture.- Training Maintenance Performance.- Allocating Human-System Functions by Levels Automation Control Room.- Expert Validation Methodology Educational Driving Simulators Flight Air Traffic Miscommunications.