Wireless/mobile connected entertainment [Guest editors' introduction]

作者: Theodore B. Zahariadis , Giovanni Pau , Spyridon Tompros , Taekyoung Kwon

DOI: 10.1109/MWC.2016.7422400

关键词:

摘要: New communication technologies have given rise to novel services and business models for consumer electronic devices, while low-cost wireless connectivity means enabled ambient among mainstream devices. In the years come, it is expected that new lifestyle solutions targeting mobile connected entertainment will be extended well beyond home environment cover in-vehicle services. Recent market forecasts validate this momentum, expecting revenues from in-car top $152 billion by 2020 [1]. As a result, automakers are pursuing innovative applications car safety, driver assistance, being infotainment directly connecting with cloud (Fig. 1).

参考文章(4)
Theodore Zahariadis, Karsten Grüneberg, Luca Celetto, Seamless Content Delivery over Mobile 3G+/4G Networks Mobile Networks and Applications. ,vol. 16, pp. 351- 360 ,(2011) , 10.1007/S11036-010-0259-1
Ming-Kai Jiau, Shih-Chia Huang, Jenq-Neng Hwang, Athanasios V. Vasilakos, Multimedia Services in Cloud-Based Vehicular Networks IEEE Intelligent Transportation Systems Magazine. ,vol. 7, pp. 62- 79 ,(2015) , 10.1109/MITS.2015.2417974
Federico Boccardi, Robert W. Heath, Angel Lozano, Thomas L. Marzetta, Petar Popovski, Five disruptive technology directions for 5G IEEE Communications Magazine. ,vol. 52, pp. 74- 80 ,(2014) , 10.1109/MCOM.2014.6736746
Holger Karl, Manuel Peuster, George Xilouris, Sevil Draxler, Wouter Tavernier, Thomas Soenen, Michael Bredel, Hadi Razzaghi Kouchaksaraei, Johannes Lessmann, Sharon Mendel-Brin, SONATA: Service programming and orchestration for virtualized software networks international conference on communications. pp. 973- 978 ,(2017) , 10.1109/ICCW.2017.7962785