作者: R. M. Banos , A. Cebolla , E. Oliver , M. Alcaniz , C. Botella
DOI: 10.1093/HER/CYS044
关键词:
摘要: Possessing sufficient nutritional knowledge is a necessary component in the prevention and treatment of obesity. A solid understanding nutrition can help people make appropriate food selections also correct irrational ideas or myths may believe about food. It challenge to provide this information children ways that are exciting. Thus, we propose an online video game platform deliver information. The objective study was efficacy acceptability called ‘ETIOBE Mates’ designed improve children’s knowledge; furthermore, compare it with traditional paper‐pencil mode delivery. sample 228 participated study. Participants were divided into two groups: experimental group (who used ETIOBE Mates) control given pamphlet). Both groups increased their scores for knowledge. interaction between 3 time statistically significant; indicated acquisition superior group. considered serious games be useful medium improving Online effective method delivery preventive tasks otherwise tedious children.