作者: Ronan Boulic , Benoît Le Callennec , Herbert Bay , Martin Herren
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摘要: The presented work illustrates the potential of an IK algorithm enforcing priorities among constraints for motion editing. Motion capture is a very efficient technique to deliver believable motions but usually most captured need be edited before they match end-user's needs. editing can achieved by applying parts animated character while trying retain original motion. However all are not equal: some have more importance than others animator. sequences here were obtained with solver that allows user associate priority level constraint (without limitation in number levels). We first provide short overview sequence prior describe general framework test application and priorities. focus especially on case where three levels exploited fine control over arm animation. two next cases specification goals attached mobile frames. A discussion reviews advantages limitations recent state algorithm.