Modeling Cognitive Structure of Emotion for Developing a Pedagogical Agent Based Interactive Game

作者: P. Ravindra De Silva , Chandrajith Ashuboda Marasinghe , Ajith P. Madurapperuma , Stephen G. Lambacher , Minetada Osano

DOI: 10.1109/ICSMC.2006.384405

关键词:

摘要: The paradigm of animated pedagogical agent has been developed in recent years. These lifelike autonomous characters inhabit leaning environments and make rich, face-to-face learning interactions possible. Children seem to develop an immediate deep affinity such characters: the agents abilities open up new possibilities, e.g. can demonstrate complex tasks, employ locomotion gestures, focus children's attention on most important aspects a task at hand, convey emotional responses game. This create comfortable environment with ability both engage motivate children. uses emotion, intensity game states order rules for adapting system according child behavior. Results showed that affective gesture recognition model was able recognize child's emotion considerably high rate over 82.5%, social (estimate emotion) had strong relationship observers' feedback, except low levels.

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